File Name: Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to OOA&D.pdf
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"Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner."
Ivar Jacobson, Ivar Jacobson Consulting
"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!"
Kyle Brown, Distinguished Engineer, IBM
"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why."
Edward Sciore,Associate Professor, Computer Science Department, Boston College
Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.
Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:
By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!
29 Comments Comment
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4 of 4 people found the following review helpful.
Not worth the reading!!!
By Simon Says
Simply put the book has no valuable content at all. Once you get pass the Head First presentation format, which I liked before. But for this book it is just an excuse to filling page with irrelevant chit chat. The book also use Java to demonstrate examples. Unfortunately, too much Java, you will find many exercises where you fill-in the blanks in Java code. This book should be about analysis and design, not about coding. The book does mention some important concepts, but does not explain them at all. Many inaccuracies and misleading information make this book useless. Regardless of your level I would not recommend this book for anyone. After reading over 400 pages, I simply decided to stop wasting my time. There is absolutely nothing to be gained from that book. The trade-in value of this book is less than $4.00, that speaks for itself.
5 of 5 people found the following review helpful.
Shold be called "Beginning Java"
By Bryan G
It is actually a decent book. The reason that I ended up not liking a lot is that all the examples are Java. After a couple of chapters, it seemed to me more like I was reading a book about beginning to program with Java than a book about object based analysis and design. In general, I have been a fan of the Head First series, but this one was an exception for me. I was hoping for Craig Larman's Applying UML and Patterns (the textbook for object design basically) in the friendly, head first fashion instead of so academic, but not so much. So if you're a Java programmer, it's proabbly a worthwhile add. If you're working in C#, I'd look elsewhere.
0 of 0 people found the following review helpful.
good simple read if you can't seem to get ahold of design in OOP
By Joshua Y. Yuan
Since I'm a software dev that hasn't really taken anything outside of a data structures class as far as computer science stuff goes (I was in electrical engineering for BS and MS), I thought maybe I should buy a couple books and see where I stand. I liked head first ajax, thought i'd give this one and the design patterns one a try, this one was first.
The short conclusion is that I think this book, though a bit outdated with java 1.5 or whatever, does get a lot of good points across as far as how to consider design of classes, program layout, and whatever. At the same time, I didn't find it particularly enlightening, like a lot of it just seemed like common sense when it asked me to solve some things, and some things I don't even completely agree with but arguably that's part of the book's ideas it is trying to get across to the reader. It may be too simple for anybody who's done a bit of professional software work (like maybe they'd pick it up on the job or something), but I think it's a constructive book for anybody who maybe can't quite wrap their head around why their code is so spaghetti like or why their objects have serious copy/paste issues or poor reusability/encapsulation or something.
I think i'd recommend it to anybody taking computer science in high school level? but then again i didn't take any CS classes in high school so that may be a reach also.
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